5th April 2019
The introduction of the background story, characters were also of important and had to be presented in a memorable way. Since the state of civilisation is in a state of tatters in this storyline, the interface needed to be grungy and deteriorating - yet with a touch of technology. The majority of the interface is intended to be monochromatic, which represents a lack of life and spirit. A few splashes of colour draw attention. With the exception of the gameplay, a screen rarely has more than three vivid colours.