25th June 2019
With quite a few projects in the pipeline, I've been focusing primarily on Space Captain Howard 2. It has been a fairly large project, and it has consumed most of spare time in the last several weeks. Unlike the predecessor, this game has a campaign mode which means it needs multiple levels. Unfortunately my tile based maps looked unsuitable and inconsistent with the rest of the game. Ultimately I had to design a ton of levels, twenty four in total. There are a variety of backgrounds, broken down by chapters in the story.
For those of you who played the first game, Troyo makes a return for the survival mode. It will look similar to the original, but more alien. The architecture of the mega city is purely geometrical with an absence of curves, giving it a technoglogically advanced appearance.