Work In Progress

The Neon Galahad team is busy working towards many exciting updates as well as new games!
This will be an exciting year for us and I am proud to announce our current projects:

Space Captain Howard II
The follow up to the original Space Captain Howard. We wanted more out of this version and it will be delivered. Planned features include the classic accelerating difficulty but paired with a bullet hell system. The graphics will be boosted up to 1080P, and there will be a ton more enemies to battle with! This will also be our first game to have a planned release for X-Box - and two player cooperative is going to happen.

Features:
- Choice of three pilots with unique ships and weapons
- Weapon and ship upgrades to fine tune your approach to winning
- Full blown story campaign with RPG style dialogue
- Take your upgraded ship and see how you fare in the Gauntlet Mode

Image of game menu Image of game play
Image of development Image of development

Project Name: Monster Siege
This game was created with no planning or design specs, and was intended to just be a free expression of game development. This approach allowed the game to be developed faster from scratch, and it appears to have potential. However, after a point in development it was identified that more complex mechanics are needed to give it a depth of strategy. The focus of this game is resource management, identifying weapon / base synergies and risk.
Feedback from beta testing will shape future builds of this game starting from Build 1.7.
Features:
- Basic story
- Pre-set bosses
- Base and tech tree upgrades

Build 1.6 - In Progress
In the next update we'll look at adding randomly generated bosses, which is where the game will truly begin. Once you don't know the exact weaknesses of an enemy, it tests your base configuration and approach to upgrades.
There are plenty of minor bug fixes, and the cooldown abilities have been improved further in terms of balancing and scaling.
Features:
- Continuation of story
- Random bosses, minimal difficulty tuning
- Refinements to tech tree upgrades
- Additional ground forces

Image of development Image of development Image of game play
Image of development Image of game play Image of game play

Magic Six Ball
Magic Six Ball has been released to iOS! We originally had Magic Six Ball only available to our Android community, but have been asked to offer it to iTunes.
Fortunately the application is not too large; however; we do need to be cautious with not angering the spirits while we are performing the port!
With the port, we are sneaking in a graphic refresh by our very talented, but overworked artist and will update this on Google Play as well as it is only fair.

Bio Sword Saga
This was our first game that we developed and it is also being worked on in not only a graphic refresh, but also to make it available to the iOS community!
More news to come soon!

Other great games by Neon Galahad available now!

Image
Image
Image