Project: Monster Siege
Status - Beta Testing
This game was initially created with no planning or design specs, we wanted to see if we could make a game a bit like the movie Shin Godzilla. Going without a design allowed a quick way to see the concept in action. However, the game play felt a little shallow. The concept still looked cool, and it has taken a few redesigns and experiments to progress it.
The focus of this game is resource management, identifying and building synergies between hardware, weapons and skills - and managing the risk during the onslaught of battles.
- Storyline from the perspectives of five generals
- Both pre-set and randomly generated bosses
- Base and technology tree upgrades